This page will contain all the additions to CoRPS as defined by the campaign. It’s a work in progress.
Perks are the feats of Armageddon. They are passive abilities that always have a positive affect on the player. You get one basic perk for your race, and another for your class. We’ll see how I feel about giving out more as the game progresses. Maybe via imbued equipment?
Caps are the wealth value of Armageddon. Bottle caps are easy to “mint” and are in limited supply, so they retain their value. Pre-war currency still exists but is usually converted into caps for the sake of simplification.
I will describe the implementation of VATS here, when I get to it.